![]() The clouds have no weight, and float in the air if the enemy was killed in the air.Īccumulated nano-catalyst can be used to purchase the dozen suit modules in the campaign mode (you unlock and level these same modules in multiplayer). Nano-catalyst is that cloud of golden ''dust'' that appears where a Ceph is slain. With the easiest setting, you can slowly gather the needed nano-catalyst for all your modules without the threat of being quickly killed by enemies. Since you can run out of ammunition, resort to punching enemies. Most stages have a limited number of enemies, but the mission ''Unsafe Haven'' has a slow trickle of infinite Ceph until you complete the objective in the Onyx Building. Since you have to actively confront and destroy the alien Ceph for nano-catalyst, you may want to earn these credits on the easiest difficulty setting. You start earning nano-catalysts midway through the mission ''Sudden Impact''. Unless you are in the rare instance where you need to fight enemies to proceed, rely on cloaking and sneak by enemies. Until you remember everything in a level, marking is handy to get you used to a mission's layout. If you're not sure if you tagged something, bring up the VISOR again and make an effort to mark it. Hence, a tactical point or enemy you marked will have its marker disappear until you get within 100 game-meters of it when you have weapons drawn. When something is marked, it will automatically appear but subject to a range limitation of 100 game-meters. It can certainly make icons pop up a lot further on your playfield than when you have the VISOR retracted. ![]() The range of the VISOR is probably about 200 game-meters (or more). ![]() Knowing where enemies and items are will let you fight or sneak more effectively. Scanning and marking important weapons (like C4 and JAW) and enemies lets you see them when you have the VISOR put away. Since you can often approach an engagement cloaked, or in a spot that is hidden from enemy patrols, you can scan the area ahead for enemies, ammunition supply bins, and tactical option points. Soon after stepping outside in the mission ''Second Chances'', you will be introduced to the VISOR and its function as a scanning device. You Are Now Samus from Metroid Prime - Scanning It makes Super-Soldier difficulty much easier than say, Dead Space 2's Hardcore Difficulty mode. This means you can purchase the armor modules for use in harder difficulties in future ''New Games''. When enemies are all neutralized, there's no point in lingering, so you move forward.Īll the following you collect in the campaign (story mode) is saved to your Crysis profile (or game profile): nano-catalyst sum, armor modules (story mode only), and weapon attachments (story mode only). There are a few instances when you cannot sneak past encounters, and must destroy enemies to bring progress to the game (example - Semper Fi or Die, or Corporate Collapse, et al.) you should have plenty of munitions and room to take cover to recover energy. If there is opposition, chances are you can sneak by them using cloaking about 90% of the time. Despite the ability to participate in combat, the goal of Crysis 2 is to reach a spot on the level to end the current mission.
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